// Created by Crowbar 0.71
====== File Size ======
	71,011
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 815 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	816 - 1,059 theMdlFileData.theBones 1
	1,060 - 1,071 theMdlFileData.theHitboxSets 1
	1,072 - 1,075 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,076 - 1,167 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 1
	1,077 - 1,080 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	1,081 - 1,083 anAnimationDesc.anAnimation [@ref] alignment [ 34 00 00 ]
	1,084 - 1,199 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	1,200 - 1,431 theMdlFileData.theSequenceDescs 1
	1,432 - 1,435 [ref] aSeqDesc.theBoneWeights 1
	1,436 - 1,437 [ref] aSeqDesc.theAnimDescIndexes 1
	1,438 - 1,439 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,440 - 1,455 theMdlFileData.theBodyParts 1
	1,456 - 1,603 aBodyPart.theModels 1
	1,604 - 1,719 aModel.theMeshes 1
	1,720 - 1,727 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ]
	1,728 - 1,771 theMdlFileData.theTextures 1
	1,772 - 1,775 theMdlFileData.theTexturePaths 1
	1,776 - 1,777 theMdlFileData.theSkinFamilies 1
	1,778 - 1,779 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	1,780 - 14,551 [ERROR] Unread bytes (non-zero) [ 02 00 00 00 BB CC 2C C0 10 FD CE C0 5E 8C CF C0 82 A3 77 41 7B ... ]
	14,552 - 14,552 aSeqDesc.theActivityName = ""
	14,553 - 14,612 theNameCopy = "Weapons/projectiles/projectile_grapple_hook_anchor_bolt.mdl"
	14,613 - 14,619 theSurfacePropName = "weapon"
	14,620 - 14,631 aBone.theName = "static_prop"
	14,632 - 14,639 aHitboxSet.theName = "default"
	14,640 - 14,644 anAnimationDesc.theName = @ref
	14,645 - 14,648 aSeqDesc.theName = "ref"
	14,649 - 14,653 aBodyPart.theName = "body"
	14,654 - 14,692 aTexture.thePathFileName = "models\weapons\grapple_gun\grapple_gun"
	14,693 - 71,010 [ERROR] Unread bytes (non-zero) [ 00 00 00 07 00 00 00 18 00 00 00 A0 00 09 00 03 00 00 00 1C 03 ... ]
	71,011 - 71,011 END OF FILE + 1 (File size)
========================
